Sunday, February 2, 2020

Doom, A Presentation of Gaming


Doom: The Classic Game That Set a Standard
Review by Jacob Malewitz
Persian Wars of Board
Doom, Mecha Generals
100,000

What’s this you say? A first person shooter with monsters from another dimension featuring a character who’s influenced more people by shooting than any single country? Or, how about the whole violence factor of games: Games hurt you more than help you … shooting games are too violent … I want a positive experience for my son or daughter … only dudes with no job play gory blood n’ mayhem games! Actually, gaming is the art form that took from other mediums in order to interest fans.

That means horror games, action games, car theft games, games where politicians are evil … and even games where a guy can take a few shotgun blasts to the head … guess what? They all come from other media! Sorry for yelling.

A half century ago, comic books were considered too violent in the U.S., nearly destroying the medium. Titles like “Tales from the Crypt” or “Tomb of the Last Dracula who drank blood” stopped publishing. It shouldn’t happen again. And if it does, it’s censorship.

I digress …

Doom, that classic game which set the standard for the first person shooter, with a detailed, cheesy storyline, but with the right ingredients: action and more action, tough opponents and tougher opponents, bosses from another time, big guns. It, in my mind, influenced more games than any other. The strategy game Civilization set the bar for conquering the world, while Doom and its followers showed you how to blow it up.

Gameplay:
Doom 1, the classic game, was originally a PC game. At it’s best, it’s a PC game. I used a joystick while playing the game, which made shooting all the better. It’s pretty straightforward, but the levels can get complicated. It takes, guess what, thinking. It makes us gamers solve puzzles in a sense, trying to get past each level. You shoot down monsters who blow balls of fire, zombie-like dudes who were once human, and a host of other odd creatures.

Story:
You’re a hero with no name, sent to Mars as punishment for refusing to kill civilians.  A space marine who finds himself in the  way hell. Hell opens. Monsters come out, and the other space marines are either killed or turned into zombies. Enter you, Doom Guy, and a few big guns. There are three episodes containing 9 levels each.

Graphics:
Yes, this goes way back, but it’s more advanced than many games of the time. The creators, id, first developed Castle Wolfenstein, then used a similar engine for Doom. It’s a simple first person view, with original renditions of many kinds of monsters. Think Super Nintendo in terms of graphics, as this is a very old and outdated engine.

Replayability:
I recall cheating my way through later versions of Doom. Ignore cheat codes, occasionally glance at a walk through, but don’t cheat. It makes the game too easy. The replayability is the very best for any first person shooter at the time. Only the lack of multiplayer hurts the original.

Persian Wars of Board, Dhalgren Theory, Presents: Kings of the Comic Writing World


Kings of the Comic Book Writing World
by Jacob Malewitz
Author of Nexus Sword, Free Journalism Notebook, and Lucky Wire Feed
1,000 Blue Shirt, Dress
Archangels of the Sword, 50,000

How comics have changed in the jpast 20 years, through tough economies, boom economies, and publishing trends, is oddly inspiring and exciting at the same moment. And the best of it, for me at least, are the little known authors who become kings of comic book fandom. Yes, film studios have been noticing our little corner of the world for some time. No thanks to Alan Moore, but that's another story.

Since comics have changed, there are some new kings and queens of the modern comic world. It's disappointing most of  them appear to be white, male, and about my age or older, but a diversity in the comic world is growing.

This guide highlights some of the best people behind the words of comics today. It's a random assortment, and not some top 10 list you might see somewhere else. It's a fun list, so explore it.

Grant Morrison
I wanted to start with Grant Morrison because he's far from the current king of comics. In fact, I think he's gone downward in terms of his classical look at the graphic form. That's not to say the guy is done; no way. But, after reading Doom Patrol by Morrison, I can tell you his entire DC library is some of the best stuff to come out of comics. Recommended: Doom Patrol

Alan Moore
You can't do a list without Alan Moore,the graphic king. It's odd to see him forgoing millions in Hollywood deals, but that's the artist he is. Moore, author of Watchmen, has put together a slew of readable titles in the past years. He's done a lot of independent stuff, but his most successful was the ABC, America's Best Comics, line of books. However, going back further is Swamp Thing, a truly epic run. Recommended: Swamp Thing, Tom Strong, From Hell

Jason Aaron
I like this guy. I read some Ghost Rider and Wolverine stuff, then heard about Scalped. I bought the complete series. Scalped is the  Vertigo line of comic books taking place on a Native American reservation; it's like some revamped Sorpranos in a crazed world. Jason Aaron does some unique stuff, can handle super heroes and drugged up native americans alike, and has a big time future in the graphic biz. Recommended: Scalped, Ghost Rider, Wolverine Get Mystique

Warren Ellis
Likely once my favorite,I got turned off by his crazed story ideas and some downplayer titles he did. I reread some of his hit titlle Planetary,and loved it. Ellis is the third British project on this list, and owns my favorite Vertigo title of all time, Transmetropolitan, a funny, mad romp straight out of a Hunter Thompson novel. Recommended: Planetary, Transmetropolitan

Brian Michael Bendis
For a moment, I liked Bendis more than any other writer and actively looked for his stuff. I just love the "Powers" series, but haven't read Ultimate Spider-Man. He's maybe the best of the Marvel comic authors. Recommended: Powers, Alias

Robert Kirkman
I'm currently reading Invincible and The Walking Dead. I recommend those. Kirkman has had some hot success as an Image writer. He did a tour with Marvel, but now focuses on independent lines of comics.  I really like his stuff, recommend Invincibe and the Walking Dead, and look foward to new titles (and loving Haunt).

Persian Wars of Board Presents, Strategy Gamer Alive, by JFM


From Civilization to Age of Empires, a short history of the best Strategy Games
By Jacob Malewitz

Computer strategy games like Civilization, Age of Empires, and Warcraft are known to those familiar with the the computer strategy genre. However, there are plenty of unknowns in the field of computer strategy that should get more exposure.

I have a deep joy for strategy games and, in a sense, a bitter hatred for them taking so much from my early childhood. I would spend far to many hours trying to conquer the world than sit in front of the TV and be absorbed by stupidity.

RPGs like Everquest and FPS like Halo dominate the consoles, but strategy games have no success in those fields; you need a computer to enjoy them most. Everyone has Final Fantasy, much like everyone had Zelda when Nintendo was out. PC gamers came in around the same time. You started with some code games, but Civilization and simple chess board games made their mark and began to win strategy game fans.

While Civilization was far from the first strategy game to have worldwide success, it did play an integral part in the development of a loyal fan base. It was created by the gaming genius Sid Meier.

Games like Risk and Chess were the precursors to the strategy games of today and, even in the early years of gaming, could be played on your computer.

What was lacking in these time honored games was the fact they didn’t utilize what a computer could do. Civilization has always had one of the better Computer AIs. There were some stark comparisons: the best strategy games, like the best board games, are infinitely replayable. Every game could be a different world with different opponents.
Civilization was a game with two options, either conquer the world or reach Alpha Centauri first. Those were the goals, but governing an entire civilization was what made it work. War. Politics. Trade. Science. Exploration. Wonders. You could pick from over a dozen civilizations, from the Romans to the Greeks, the Mongols to the Chinese. All these things were involved in the game. All these things made it highly addictive.

And it wasn’t just about graphics – those would be improved in later versions – but different types of games like Warcraft. showed what could be done with graphics. Strategy was paramount; guide your civilization from the stone age to the modern age.
Civilization 2 could be the finest strategy game, not to mention sequel, ever made. It incorporated far superior graphics with new takes on the first Civilization. I played Civilization 2 more than any other game in my entire life. I would rise early, sometimes even 6 A.M on Sunday or Monday, just to play the game more.

Soon, other games came into the background.

Colonization was another Sid Meier game that focused on the years of colonizing the Americas. You had less options for civilizations, but it was like taking a small portion of a book and making it into a short story where you could focus on one single point in time. The graphics on this game, and the first Civilization, are very outdated, but I would recommend it.

Master of Orion 2 was perhaps the best of the old galactic games. From what I’ve read, the third game in the series was far inferior to the second. Master of Orion was like Civilization in space, where decisions were made, war a constant, and spreading your civilization important. A recent game has come close to defeating Master of Orion. Galactic Civilizations succeeded in making an excellent turn based strategy game, as well as a good sequel. Both games are similar, and could be recommended, but there is one old game that merits a look.

Ascendancy, another “Civilization in space,” came out over a decade ago. I bought it for a reasonable price, still hot from my addiction to Master of Orion. Ascendancy really surprised me and, though it wasn’t perfect, came close to defeating Master of Orion. The amount of micro-management grew the more your civilization went; yet things like creating a civilizations characteristics make it an excellent older game.

I still wanted to live in the real world. I bought Civilization 3 and was very disappointed; the graphics were better, but it just didn’t look good next to Civilization 2.

Warcraft and Age of Empires are the two best real time strategy games around.
I had played Warcraft 2 some years before. While many are addicted to the new story of World of Warcraft – which I never play – there are just as many fans of the strategy game. What really made Warcraft work was the story behind it. Straight out of a world similar to Middle Earth (Tolkien’s Lord of the Rings), came a new take on Humans and Orcs. The setting was medieval, yet magic was also incorporated. I was exasperated with Warcraft 2 for a long time, and though it wasn’t as addictive as Civilization, the graphics and videos were superb.

Warcraft 3 I wouldn’t have played nearly as much had I not become addicted to the Blizzard online gaming. This was incredible; replayability for Warcraft was doubled. You could get points, you could learn strategy, and you can get friends. You could practice with one civilization, but you could play as any four civilizations, including the night elves, the humans, the orc, and the undead.

The first game I ever played online was Age of Empires. The first two games of the series weren’t necessarily superor to Warcraft, but, I liked to play in the real world more than with magic. I have yet to play Age of Empires 3 due to poor reviews, but the first two games in the series kept me at the computer for days.

The first time I played Age of Empires I was reminded of its RTS competitor Warcraft. Warcraft is very similar to Empires. Set in ancient times with soldiers like Centurions and Horse Archers, the game differs from Civilization in that, like Warcraft, you have missions instead of playing a single game vying for power of the world.
Still, the game wouldn’t have been half as good had I not connected to the internet and started playing others. Like Warcraft, when playing online scores can be improved by winning and this makes it a very competitive environment.

The sequel to Age of Empires, Age of Kings, improved on the game in many aspects: it was set during the medieval era, was easier to micromanage, and had very good graphics. Unlike Civilization, each different civilization had unique characteristics: The Franks have strong cavalry while the Mayans have no cavalry at all.

I’m sure I’ve missed some major gaming moments in this discussion. It’s odd that the game I like the least, Warcraft 3, was really better than Civilization 3 and Age of Empires 3. Command and Conquer was also a very good game, but, in terms of the top three strategy games, it doesn’t fit in with what I want in terms of interesting replayabilility.
There are other strategy games I would like to look at if I ever get the chance. I  have recently found good reviews of the game Homeworld.

In another article, I will document the rise of the First Person Shooter. Gamers should find that article enlightening, though I won’t lie that strategy games are it for me.